#5 - I Have In Fact Not Fallen Off the Face of the Planet

See bottom of post for related geeking out.


I've been pretty apathetic blog-wise lately, and for the few of you who read this regularly I'll try and get better.

The past week was interesting in the way that I finally felt as if I was falling into a routine. I've been waiting for that to happen so I could begin to tell if the studio environment was, truly, everything I wanted it to be. However, it's pretty hard to dislike the daily routine of living the dream you've had since you graduated from diapers. I'm continually amazed by the level of talent that I get to see on an active, daily level here. On the occasions when my supervisors invite me into meetings, I get to see the level of detail and work that goes into every single shot. It kind of makes me sad knowing all the blood, sweat, and tears that went into animated films that sucked (I'm looking at you, Beowulf). While I can't give any specifics as what exactly is discussed in the meetings I've attended, I can say that it isn't uncommon for these artists to spend hours trying to figure out the best way a character's eyebrows can express something.

The other week also saw the beginning of special intern programming for myself and the other people assigned to other various shows at DreamWorks. The studio has put together a great series of meetings just for us - two of them a week - that allow us to meet and have Q&A time with heads from every department in the animation process. It allows us to understand exactly what goes on from start to finish, which is very cool. This week was Story (my department) and Editorial. I have to admit that I thought I knew the animation process down cold. I also have to admit that I can sometimes be an idiot. The volume of work required by these departments is vastly more than that of a live-action film. For example, one of the storyboard artists I was able to talk to had come from live-action (he had worked on films like Spider-Man), where he would draw up storyboards for a scene the night before it was shot and everything would be cool. That doesn't happen in animation. He revealed the average story artist spends a week or so on a scene, with the director popping in and out every so often to approve things or request changes. Then it's sent down to editorial where it's assembled in real-time with scratch audio, music, and voice acting to see if it works. Even if it does, in fact, work, there are always revisions and clean-ups needed, as a lot of times the clips are shown to test audiences (and, of course, executives). And that's without any script revisions. So much effort goes into creating the final shots that appear in theaters that only story panels that are fully approved and perfect get sent to animation.

This week is all about prepping for voice-acting sessions with the stars of the film. All last week I worked with the script coordinator to prep all the sides for the actors to use during the recordings in New York and here in LA. It's quite amazing, we have the technology here at the studio to turn a wall into a screen that projects the room in New York where the actors and directors are. It's basically like looking through a big window, where you can talk back and forth in real time. It enables the team here in LA to help with anything needed on the other side of the country - it's only an e-mail or a fax away. Not to mention that Gerard Butler, America Ferrera, and Jay Baruchel don't have to perform in a room full of executives. They just get to have the quiet thought in the back of their minds that they're being watched 1984-style.

Also, if you guys have a chance to check out Coraline, do so ASAP. In my book it's one of the greatest animated films of the past decade. Pure awesome. I'd love to hear what you guys think of it and publicly ridicule anyone who speaks ill of it.

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